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Newer APIs are usually more efficient allowing for better performance in games and better graphical effects. In addition, in cross platform titles OpenGL 4.5 features are supported. Furthermore, it a texture fill rate of 214 Gigatexels/s, the number of pixels the GPU can rendering per second.Īs for rendering API support, the Quadro M6000 supports up to DirectX 12.0. In addition, this NVIDIA GPU has a pixel rate of 107 Gigapixels/s, the number of pixels the GPU is capable of outputting every second. The performance specs of the Quadro M6000 are a raw floating point performance of 6.84 TFLOPS : this represents the number of floating point (decimal) operations completed per second. A higher clock does not guarantee better performance by itself, this also depends on the number of shading units and other elements of the pipeline. The core clock is directly related to the performance of a GPU, the higher the clock the more processing can be done per second. In terms of clock speed, the Quadro M6000 GPU core runs at a frequency of 988 MHz and if power and temperature permits, it can boost up to 1114 MHz. If you run out of memory, you will experience poor performance as the GPU needs to swap data in and out of the memory as it is used. More memory is beneficial when gaming a high resolutions as the memory needs to store the framebuffer and all of the game textures. The Quadro M6000 has 12 GiB of GDDR5 memory with a total memory bandwidth of 309 GB/s. This chip has a very good gaming score at 51% in our GPU benchmark. The Quadro M6000 is a GPU from NVIDIA released in 2015.